![]() ![]() "The amount of time you have is zero sum, so if you spend your time playing video games you can't spend your time doing other things," Weis told LiveScience. The researchers think the learning problems result from the drop in after-school actives with educational value. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling. Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. ![]() Not surprisingly, the children with the game system immediately spent more time playing video games than those in the control group, though the latter group did spend a little time playing video games, presumably at friends' houses. Half of the children were randomly chosen to receive the PlayStation right away, and half got it at the end of the four-month study period. The scientists chose not to include girls, because they wanted to look at the effects of playing video games, and they were worried that girls might not play as much as boys would, according to Weis. The parents were told this was a study looking at child development, and they would get a video game system for participating. The boys did not have previous learning or behavioral problems. Weis' new study involved 64 boys aged 6 to 9 who didn't currently own a video game system, but whose parents were thinking of buying one. For instance, it could be that children who struggle academically turn to video games, because they enjoy it more than homework, Weis said. While several studies have found an association between playing video games and poor academic performance, they don't reveal which direction the cause-effect arrow points. ![]()
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